Form, Flow, Material, Colour, Light
...come together to form beauty.
Be it in technical designs for production or 3D printing, graphical illustrations for print or digital use, sculptural explorations or 3D visualisations - if those basic elements flow together in harmony, the result can be stunning.
My main tool is 3D, with a special emphasis on generative and procedural design.
I use both polygon based modelling with subdivision surfaces (SideFX Houdini, Softimage XSI, Lightwave 3D, Blender...) as well as NURBS based construction (Rhino, Grasshopper, Moment of Inspiration...), so I can cover a wide variety of applications from organic to technical, from illustration to manufacturing and 3D print.
From those models, I create high quality renderings from photoreal to stylised, depending on the requirements of each project.
Thea Render is my favourite biased and unbiased render engine for very fast and realistic results.
Lightwave 3D and others are very good for stylised, illustrative or technical images.
The results I refine further in Affinity Designer/Photo, Adobe Lightroom, Illustrator, Photoshop, After Effects and many other complimentary tools.